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2011

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A fire in my belly

H.264

8 min 03

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Perseus fighting Phineas with the head of Medusa

Tempera on board

90 x 70 x 2 cm (35.43 x 27.56 x 0.79")

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Beheading of St John the Baptiste

Tempera on board

70 x 50 x 2 cm (27.56 x 19.69 x 0.79")

Laredo Calling

Flash ActionScript 2.0

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Marcyas' Skinning

Tempera on canvas

100 x 80 cm (39.37 x 31.5")

Reflecting Pool

H.264

2 min 38

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Wedding at Cana

Graphite on paper

27.94 x 21.59 cm (11 x 8,5")

AlonsoCedillo.mx & Bagdad Times demonstration

HTML4 + Flash ActionScript 2.0

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Persephone's Abduction

Tempera on canvas

70 x 50 x 2 cm (27.56 x 19.69 x 0.79")

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Adam & Eve

Oil on canvas
70 x 50 x 2 cm (27.56 x 19.69 x 0.79")

In 2011 I continued my variation series using mainly painting, video, and programming. I decided to take my painting variations up to the nearest point to video game scenarios. In this way, my paintings could be understood like frozen video games or screenshots. I also started making videos out of YouTube uploads, which I manipulated in different ways to create a visual narrative that could be understood as a moving "painting" native to the net.

 

As the viral ideas fitted perfectly my interests in painting and film making they became key to me, and allowed me to define my works as novel strains of historical works, a conception I kept near me for several years. The end behind showing a parallelism between painting and video by generating virtual spaces in which I hid items in the compositions, was to be able to place my viewers in video game-like scenarios. On the same way, my films contained huge loads of information to engage viewers in a digital and visual treasure hunt. For the first time I decided both kinds of works could find togetherness through a cyberspatial showcase, so I built a flash website with hidden Easter eggs and interfaces to display the videos and paintings.

Programming became one of my biggest passions. Most of it was either lost or was made in Adobe Flash and are now incompatible but were also a kind of hacker jokes. The exception was Laredo Calling, a version of Frogger in which I changed the scenario to the US-Mexican Border. It was exhibited two years later in an arcade-like installation at the donaufestival during Raiders of the Lost Crown. As most of my video games were kind of goofy, they were hidden in my website as easter eggs. Most of them were jokes in relationship straight with some of my college professors, or to national news. So people would need to search around my website to run them and play. Some recordings exist, like Legend of Zelda Baghdad Times, which shows how my website was programmed back then and a path into one of the games. My old website is still available for browsing. Flash content needs to be run locally with an emulator or media player.  

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